Hi again guys👋👋!! This week Patricia and Fátima had the privilege of being stars✴. And the thing is that we have worked very well and we have collaborated with each other.
Last Tuesday as you know due to the circumstances, we have done again a videoconference in which our teacher explained us the task of creating a comic. She asked for representing the four potentialities of technology in education in a cave art comic🎨, found in Lemke's document.
Thus, the facilitator divided the different tasks in order to be efficient and organized. All the steps and the roles that each one have performanced within the activity have been described in the other posts. Don't hesitate to take a look at them👀😉.
Anyway, we are here to tell you how was our experience. Once we have took the main potentialities of the document📑, we started to decide which of them were the four most important and which would be better represented visually. To make it easier, the facilitator proposed to do a videocall📹.
Afterwards, we divided the content between us. Patricia explained the introduction and the first three vignettes and Fátima the last three ones and the conclussion. Here you have the potentialities that we have developed in our speech:
INTRODUCTION and VIGNETTE 1:
We are the stars from “8 plus half” and we are going
to explain the work that we have done this week. We have created a “Cave art”
comic🎨 (which is a type of comic inspired on the prehistoric paintings, to
create it we have been inspired by the animated film “the croods”, that has
scenes with this type of art.
In the comic, we represent the importance of 4
different potentialities that have the innovation through technology💻. We have
worked as a team💪 for this activity, we divided the work between our members; Fatima and I we are going to present the
task, Lorena and Lucia prepared the dialogue and the information, Alvaro made
the drawings and Veronica, Marina and David created the comic.
On the
first scene we can see how our prehistoric family gets in touch with technology
for the first time through a time gate.
VIGNETTE 2: DEVELOPMENT OF STUDENTS AS INFORMED CONSUMERS OF INFORMATION
On the
second one we wanted to represent the importance of the Development of students
as informed consumers of information💁, this is one of the potentialities that we
found within the innovation of visualisation👀. We have chosen it because we
think that it is really important that the students learn to analyse the
advertisements and identify digital manipulations in them.
VIGNETTE 3:ENGAGEMENT OF STUDENTS IN THINKING CRITICALLY AND CREATIVELY
In this
scene, we tried to show the relevance of another potentiality within
visualization, which is the Engagement of students in thinking critically and
creatively using visuals. Here, the daughter wants to demonstrate his father
that technologies also have many benefits. She shows him an application📱 called “Huntingasawayoflife”,
where they can find new techniques to improve the hunting.
VIGNETTE 4 : DEMOCRATIZATION OF KNOWLEDGE
We want to represent that nowadays people can access to knowledge easily through Internet but
not all the population have equal access to the technological devices.
not all the population have equal access to the technological devices.
( In the comic they are sharing the devices and learning how to use them). This potentiality provides opportunity for lifelong individual and group learning, teaches the ability to check reliable information, allows us to use learning objects (Youtube videos, interactive websites) and connects formal (subject to curriculum) and informal learning (unconscious and outside school framework)🧠.
VIGNETTE 5 : PARTICIPATORY LEARNING
Before describing the image we will explain how educators think about learning in three different ways:
- Acquisition model: what the individual know and is able to learn.
- Participation model: focus on interaction within group and team work ability.
- Knowledge creation model: measure individual’s contributions and the resultant knowledge from working in groups.
In the image we tried to portray how crutial is the team work. But we wanted you to realize that working on groups
doesn't mean only act collaboratelly with the members (participation model) but also analyse the individual contributions
(acquisition model) and the knowledge that emerges from teamwork (knowledge creation model). Recently, in schools is
present the acquisition model. So, schools need a restructuration using these three models in order to engage students in a participatory culture👫👬. This potentiality is important as society requires working in a both participatory and collaborative way because if not will be produced the ripple effect within the group.
doesn't mean only act collaboratelly with the members (participation model) but also analyse the individual contributions
(acquisition model) and the knowledge that emerges from teamwork (knowledge creation model). Recently, in schools is
present the acquisition model. So, schools need a restructuration using these three models in order to engage students in a participatory culture👫👬. This potentiality is important as society requires working in a both participatory and collaborative way because if not will be produced the ripple effect within the group.
VIÑETA 6: CONCLUSION
In the picture it is seen how the introduction of technology has improved troglodites' life.
To sum up, technology is a successful way of learning and adapting to the demands of the XXI century society.
However, to engage the mentioned potentialities or innovations required within technology🖥 and that are important to be
informed and cautious users, they need to be educated in different skills such as creativity, critical reasoning, collaboration, adaptability, multimodal learning, self- direction and information literacy.
As a result, teachers will immerse students in the called authentic learning, being these abilities transversal.
No hay comentarios:
Publicar un comentario